Christopher Poole's Portfolio

Programming

Silhouette

Programming is the backbone to any project and in my game development exploits I've honed these skills considerably. Click on a section below to learn how I applied specific aspects of programming in my games. The following is all programmed in the Unity engine with C# but I also know how to program in many other languages including staples like C++ and Java. I also removed some lines of the code for clarity (for example, code that plays sound effects or edits variables the section isn't talking about).